Heartopia Forageables Wiki & Guide
Locate all Heartopia forageables with this Wiki & Guide: track mushrooms, berries, ores, and wood, understand star ratings and spawn mechanics, and use materials for cooking, furniture, and pet treats.
Materials feed Crafting and tie into hobbies—see our Mechanics guide for how foraging slots into cooking and energy.
🍄Matsutake
Location: Forest (Spirit Oak Pine)
Sell: — · Energy: +5
🪵Roaming Oak Timber
Location: Roaming Oak-Oak
Sell: 150 · Energy: —
🪨Flawless Fluorite
Location: Fluorite Mine
Sell: 150 · Energy: —
🪨Starfall Shard
Location: Meteor Shower (Meteorite Ore)
Sell: 150 · Energy: —
🍄Black Truffle
Location: Forest (Forest Island)
Sell: 99 · Energy: +25
🪵Rare Timber
Location: Gigantic Tree in the Suburb
Sell: 50 · Energy: —
🍎Apple
Location: Home
Sell: 28 · Energy: +8
🍎Mandarin
Location: Home
Sell: 28 · Energy: +8
🍎Raspberry
Location: Home
Sell: 26 · Energy: +7
🍎Blueberry
Location: Home
Sell: 16 · Energy: +5
🍄Shiitake
Location: Fishing Village
Sell: 16 · Energy: +5
🍄Bizzare Shiitake (Black)
Location: Fishing Village
Sell: 16 · Energy: —
🍄Bizarre Shiitake (Red)
Location: Fishing Village
Sell: 16 · Energy: —
🍄Bizarre Shiitake (Blue)
Location: Fishing Village
Sell: 16 · Energy: —
🍄Button Mushroom
Location: Flower Field
Sell: 16 · Energy: +5
🍄Bizzare Button Mushroom (Blue)
Location: Flower Field
Sell: 16 · Energy: —
🍄Bizarre Button Mushroom (Pink)
Location: Flower Field
Sell: 16 · Energy: —
🍄Bizarre Button Mushroom (Green)
Location: Flower Field
Sell: 16 · Energy: —
🌿Penny Bun
Location: Forest
Sell: 16 · Energy: +5
🌿Bizzare Penny Bun (Purple)
Location: Forest
Sell: 16 · Energy: —
🌿Bizzare Penny Bun (Red)
Location: Forest
Sell: 16 · Energy: —
🌿Bizzare Penny Bun (Pink)
Location: Forest
Sell: 16 · Energy: —
🍄Oyster Mushroom
Location: Onsen Mountain
Sell: 16 · Energy: +5
🍄Bizarre Oyster Mushroom (Pink)
Location: Onsen Mountain
Sell: 16 · Energy: —
🍄Bizarre Oyster Mushroom (Purple)
Location: Onsen Mountain
Sell: 16 · Energy: —
🍄Bizarre Oyster Mushroom (Orange)
Location: Onsen Mountain
Sell: 16 · Energy: —
🪨Ore
Location: Home
Sell: 14 · Energy: —
🪵Quality Timber
Location: Tree
Sell: 12 · Energy: —
🪨Stone
Location: Home
Sell: 8 · Energy: —
🎋Bamboo
Location: Bamboo
Sell: 7 · Energy: —
🪵Timber
Location: Tree
Sell: 6 · Energy: —
🪵Branch
Location: Bushes
Sell: 5 · Energy: —
Practical Forageables Reference
Numbers below are computed from the same dataset as the table: location coverage, sell price bands, and energy entries.
Locations (unique)
14
Energy listed
10
Buy price listed
0
Median sell
16
Top locations by item count
- Home6 · avg 20
- Fishing Village4 · avg 16
- Flower Field4 · avg 16
- Forest4 · avg 16
- Onsen Mountain4 · avg 16
- Tree2 · avg 9
- Bushes1 · avg 5
- Gigantic Tree in the Suburb1 · avg 50
Sell price bands
- < 104
- 10–2019
- 21–504
- 51–1001
- > 1003
Route strategy (data-backed)
- Location density: prioritize spots with more entries in “Top locations” above when you want variety per trip.
- Sell focus: sort by Sell descending to surface the highest listed prices in the dataset.
- Energy focus: filter “Has energy value” and sort by Energy to compare food-style entries.
- Price band farming: filter a sell band that matches your current goal (bulk low vs. high-value spikes).
Highest sell prices (dataset)
Strongest energy values (where listed)
How Foraging Works in Heartopia
In Heartopia, Foraging is a core gathering system that allows players to collect natural resources directly from the environment. These materials are essential for cooking, crafting, and early progression.
Forageables generally include fruits, mushrooms, and wild plants that spawn naturally across the world and can be picked up without farming or processing.
Core Foraging Mechanics
Natural Spawning
Forageable resources appear directly in the world across different environments, such as:
- Forests and grassy fields
- Villages and home areas
- Coastal zones and caves
Most basic forageables can be collected instantly and typically do not require tools or energy, making them one of the easiest resource types to gather.
Respawn & Location Consistency
- Resources tend to reappear in the same general locations over time
- Certain areas have higher density, making them better for repeated farming
This allows players to build efficient gathering routes by revisiting known locations.
Region-Based Distribution
Forageables are strongly tied to specific regions:
- Different zones contain different types of resources
- Exploring new areas unlocks access to new materials
Location is one of the most important factors in successful foraging.
Forageable Categories
Common Plant Resources
- Fruits (e.g. apples, berries)
- Mushrooms
- Wild herbs and greens
These are widely used in cooking and basic crafting.
Rare & Conditional Materials
- Some forageables are less common or condition-dependent
- Often required for advanced recipes or crafting
They are typically found by:
- Exploring specific regions
- Revisiting areas under different conditions
Environmental Patterns
While exact values are not officially documented, consistent player observations show that:
Weather Influence
- Certain materials are more commonly found during specific weather (e.g. rain)
- Damp conditions are often associated with mushroom-type resources
Time & Events
- Some forageables may be easier to find during certain times of day
- Special materials can appear during limited events
These patterns are best used as guidelines rather than fixed rules, and may change with updates.
Uses of Forageables
Forageables are key ingredients in many recipes and are especially important in early-game food production.
Some natural materials are used for crafting items, furniture, or progression systems.
Raw forageables can be sold for coins. In many cases, processing them (e.g. cooking) increases their value.
Efficient Foraging Strategies
Build a Farming Route
Instead of wandering randomly:
- Create a loop through resource-rich areas
- Return after some time to collect respawned materials
This is one of the most reliable ways to farm consistently.
Focus on High-Value Areas
- Areas with dense vegetation or unique environments tend to yield better results
- Stick to one region until resources are depleted, then rotate
Use Environmental Timing
If you're searching for rarer materials:
- Check during different weather conditions
- Revisit the same area at different times
Manage Inventory
Foraging can quickly fill your inventory:
- Keep space available when exploring
- Prioritize rare or high-value items
Frequently Asked Questions (FAQ)
Is foraging important in Heartopia?
Yes. It supports multiple systems including cooking, crafting, and earning currency, especially in the early game.
Do forageables require energy to collect?
Most basic forageables can be collected without consuming energy, making them ideal for low-cost resource farming.
Why can’t I find certain items?
Some resources are tied to specific regions or conditions. Try revisiting the same area at a different time or under different weather.
Should I sell or keep forageables?
Early game → keep for cooking and crafting
Later → sell excess or process them for higher value
About this wiki & guide
Game data here comes from in-game information and from what players share with the community.
Updates and patches can leave gaps or small mistakes. If you spot something wrong or missing, it is likely an oversight—not intentional.
Help us improve: Contact us with corrections or tips.